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Lupin
Medium humanoid (lupin), LE
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Armor Class: 14
Hit Points: 22 (4d8+4)
Speed: 30 ft.
Initiative: 1
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STR: 15 (2) DEX: 12 (1) CON: 13 (1)
INT: 10 (0) WIS: 11 (0) CHA: 12 (1)
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Saves: STR: 4 DEX: 1 CON: 3
    INT: 0 WIS: 0 CHA: 1
Skills: 2 + ability mod for (Perception, Sense Motive, Stealth, Survival ( scent tracking))
Languages: Gnoll, Lupin
CR: 2(160 xp)
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Space: 5 / Reach: 5
Melee attacks:
longsword +4 and bite +4 (1d6+4) (1d8+2)
Ranged attacks:
longbow +3 (1d8)
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Feats: Alertness, Power Attack
Environment: temperate and warm plains or desert
Organization: solitary, pair, hunting party (2-5 lupins and 1-2 dogs), band (10-100 adults plus 50% noncombatant children, 1 sergeant of 5th level per 20 adults, 1 leader of 6th-8th level, and 5-8 dogs or wolves), or tribe (20-200 plus 1 sergeant of 5th level per 20 adults, 1 or 2 lieutenants of 6th or 7th level, 1 leader of 8th-10th level, 7-12 dogs, and 4-7 wolves)
Treasure: standard (leather armor, light wooden shield, longsword, longbow, 20 arrows, other treasure)
Source: Tome of Horrors 4

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